"Xi, Nannan" - Selaus tekijän mukaan TUNICRIS-julkaisut
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Gameful self-regulation : A study on how gamified self-tracking features evoke gameful experiences
Hassan, Lobna; Xi, Nannan; Gurkan, Bahadir; Koivisto, Jonna; Hamari, Juho; Bui, Tung X. (IEEE Computer Society, 2020)
conferenceObjectGamification has become one of the top engagement technology trends of recent times. It refers to designing and transforming systems, services, and activities to afford gameful experiences as good games do, commonly ... -
Gamification
Hamari, Juho; Xi, Nannan; Legaki, Zampeta; Morschheuser, Benedikt; Bui, Tung X.
Proceedings of the Annual Hawaii International Conference on System Sciences (Hawaii International Conference on System Sciences, 2023)
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Gamification
Hamari, Juho; Legaki, Zampeta; Xi, Nannan (Hawaii International Conference on System Sciences, 04.01.2022)
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Gamification and Employee Well-being : A Systematic Literature Review
Lehtoranta, Sara; Xi, Nannan; Hamari, Juho
Annual Hawaii International Conference on System Sciences (Hawaii International Conference on System Sciences, 01 / 2024)
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Gamification and Knowledge Sharing: A Meta-Analytic Review
Tang, Hairui; Xi, Nannan; Yang, Xinyi; Hamari, Juho
European Conference on Information Systems (Association for Information Systems, 2024)
conferenceObjectAs a typical motivational information system, gamification has been given high expectation regarding facilitating knowledge management, and especially sharing motivation and behaviors. However, there is no consensus on the ... -
Gamification and Marketing Management: A Literature Review and Future Agenda
Yang, Xinyi; Xi, Nannan; Tang, Hairui; Hamari, Juho (Association for Information Systems, 2023)
conferenceObjectGiven the motivational effect of game elements and mechanisms on user experience in various non-game contexts, gamification has widely been used as an effective marketing technique to enhance the performance of business ... -
Gamification in Ethics Education: A Literature Review
Zvereva, Galina; Xi, Nannan; Hamari, Juho; Pirkkalainen, Henri
Australasian Conference on Information Systems (12 / 2023)
conferenceObjectEthical literacy plays a significant role in human beings’ decision-making, influencing the quality of interpersonal relationships, harmony, well-being, and the sustainable development of society, economy, and technology. ... -
Gamification of The Future - An Experiment on Gamifying Education of Forecasting.
Legaki, Nikoletta Zampeta; Xi, Nannan; Hamari, Juho; Assimakopoulos, Vassilios (Hawaii International Conference on System Sciences, 2019)
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Gamified eco-driving : A systematic literature review
Wallius, Eetu; Köse, Dicle Berfin; Bujić, Mila; DSouza, Prajwal; Xi, Nannan; Hamari, Juho (CEUR-WS, 2023)
conferenceObjectDue to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pressure to improve energy-efficiency. A central aspect of this endeavor is to motivate drivers to adopt a more energy-efficient ... -
Gamifying responsibly: Sustainable HCI for the future
Guillen Mandujano, Georgina; Sicevic, Nevena; Hamari, Juho; DSouza, Prajwal; Bujić, Mila; Xi, Nannan; Hamari, Juho (CEUR Workshop Proceedings, 2024)
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How Do Personality Traits Affect Consumer Decision-Making in Metaverse?
Xi, Nannan; Li, Chengyuan; Bampouni, Elpida; Hamari, Juho
Proceedings of the annual Hawaii international conference on system sciences (Hawaii International Conference on System Sciences, 03.01.2024)
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How Do Shoppers Behave in Extended Realities? A Video-based Comparative Thematic Study
Chen, Juan; Xi, Nannan; Bampouni, Elpida; Hamari, Juho; Tu, Yiliu (Paul); Chi, Maomao (University of Calgary, 2022)
conferenceObjectCurrently, extended reality (XR) as one of the most important disruptive technologies has been witnessed to reshape consumer experience in many domains. However, little research has been conducted to explore the new paradigm ... -
How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment
Xi, Nannan; Bampouni, Elpida; Hamari, Juho; Bui, Tung X.
Proceedings of the Annual Hawaii International Conference on System Sciences (Hawaii International Conference on System Sciences, 04.01.2022)
conferenceObjectExtended reality (XR) technologies such as virtual reality (VR) and augmented reality (AR) have been postulated to revolutionize many human endeavors commonly undertaken at a location such as work, education, shopping and ... -
How to Promote the Sustainability of Information Sharing? : A Fuzzy-set Qualitative Comparison Analysis for Lurking Behavior in Social Media Communities
Juan, Chen; Xi, Nannan; Tang, Hairui
Pacific Asia Conference on Information Systems (PACIS) (Association for Information Systems, 2023)
conferenceObjectSocial media communities (SMCs) have accelerated the speed and expanded the scope of information generation and dissemination. Increasing the continuity and sustainability of information provision and consumption is the ... -
Improving critical graph reading skills: The potential might lie in game-based learning
Siuko, Juho; Cloude, Elizabeth; Kiili, Kristian; DSouza, Prajwal; Bujić, Mila; Xi, Nannan; Hamari, Juho (CEUR Workshop Proceedings, 2024)
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Introduction to the Minitrack on Gamification
Hamari, Juho; Xi, Nannan; Tome Klock, Ana; Morschheuser, Benedikt
Proceedings of the Annual Hawaii International Conference on System Sciences (HICSS, 2024)
conferenceObjectGamification broadly refers to technological, economic, cultural, and societal developments in which reality is becoming more gameful either by design or as an emergent transformation (Hamari, 2019). It has become a prominent ... -
Introduction to the Minitrack on Gamification
Hamari, Juho; Hassan, Lobna; Xi, Nannan
Proceedings of the Annual Hawaii International Conference on System Sciences (05.01.2021)
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Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse
Laato, Samuli; Xi, Nannan; Spors, Velvet; Thibault, Mattia; Hamari, Juho
Proceedings of the annual Hawaii international conference on system sciences (Hawaii International Conference on System Sciences, 03.01.2024)
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Paying Attention in Metaverse: An Experiment on Spatial Attention Allocation in Extended Reality Shopping
Chen, Juan; Xi, Nannan; Pohjonen, Vilma; Hamari, Juho (2023)
articleMetaverse, i.e., extended reality (XR)-based technologies such as augmented reality (AR) and virtual reality (VR), are increasingly believed to facilitate fundamental human practice in the future. One of the vanguards of ... -
Perceptions of esports and esports athleticism among gamers
Trepanowski, Radoslaw; Li, Wu; Hamari, Juho; DSouza, Prajwal; Bujić, Mila; Xi, Nannan; Hamari, Juho (CEUR Workshop Proceedings, 2024)
conferenceObjectEsports, both as a form of sport and a plausible, legitimate career path, face strongly polarized views, providing a unique context for investigating the sense-making and perceptions of people across a variety of cohorts ...