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Game-centric transmedia audience experiences : case of Quantum Break and Defiance
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Transmedia research has in the past been mainly interested in defining transmedia and examining transmedia franchises that have their starting point in movies and TV-series. However, there are multiple transmedia constellations ...
Modding in massively multiplayer games : a case study of Elite: Dangerous
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
The aim of this thesis was to study played-created third-party tools in the massively multiplayer online game Elite: Dangerous through the lens of modding and argue that Elite tools constitute a type of game mod. Modding ...