Haku
Viitteet 11-20 / 20
Immersion in interactive documentaries : a game-studies-driven approach in a case study of Bear 71
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Modding in massively multiplayer games : a case study of Elite: Dangerous
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
The aim of this thesis was to study played-created third-party tools in the massively multiplayer online game Elite: Dangerous through the lens of modding and argue that Elite tools constitute a type of game mod. Modding ...
Independent game development – Developers’ reflections in postmortems
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Independent computer games have gained a lot of popularity in the past few years. Digital distribution methods and networks have made it possible for indie games to find more players, and get an easier access to markets, ...
Representations of Japan by the video game industry : the case of Ôkami from a Japanophile perspective
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Video games contain representations, and these can have effects on players, for example on the ways they understand certain concepts or see certain places. The purpose of this thesis is to delve into how Japan is represented ...
Elevator installation in virtual reality - How practicing in virtual reality affects learning experience and could it enhance the transfer of training
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Purpose of this study was to find out how practicing in virtual reality affects learning experience and could it enhance the transfer of training. Study was carried out in industrial setting in collaboration with KONE ...
Simple gambling or sophisticated gaming? : applying game analysis methods to modern video slot machine games
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Slot machine games have become the most popular form of gambling worldwide. In Finland, their pervasiveness in public spaces and popularity makes them one of the most common form of gaming.
However, in game studies, ...
An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Mobile games market has been touted as the fastest growing gaming sector in the world. Every day thousands of new mobile games are published to join millions of others on app stores. The competition for top grossing mobile ...
Newfags don't remember Lörs lärä : Internet memes on an anonymous imageboard
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
The goal of this thesis is to examine Internet memes on Ylilauta.org, a Finnish discussion forum.
Internet memes are catchy pictures, videos, sound, or text that spread on the Internet from person to person via different ...