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Motivation-oriented scenario-based gamification design method using the user requirements notation modeling
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamification, defined as the use of game design elements in non-game contexts, has been a trending in both academic and in a variety of industrial domains for around half a decade. A number of empirical studies have showed ...
Designing a persuasive game for children's safety awareness
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Children encounter many dangers at home and in their surroundings during their daily lives. Safety education before the school age is important for the children to form safe behaviors already early in their live, but a ...