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Addressing Usability Issues: Redesigning the User Interface of Collaborative Robot Franka Panda
(2021)
Diplomityö
Diplomityö
The use of collaborative robots (cobot) is soaring in different industries, especially for manufacturing and logistics purpose. Cobots are helping their human co-workers in doing repetitive, complex, dangerous, and laborious ...
Effects of virtual natural environment and meditative guidance to stress reduction in therapeutic applications
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Previous studies and professional literature suggest that children suffering from severe anxiety could benefit from a relaxation application for therapeutic purposes. This thesis studies the effects of virtual natural ...
Enhancing drivers' situation awareness in semi-autonomous vehicles : The use of alerts in preparation for handovers
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Autonomous vehicles (AVs) have progressed considerably over recent years. However, before AVs are adopted and accepted on a large scale, various challenges need to be addressed. Some of the most pressing concerns are related ...
Käyttäjäkeskeisestä planeettakeskeiseen: Miten suunnittelijat huomioivat ympäristön työssään?
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Globaaleja kasvihuonepäästöjä on vähennettävä merkittävästi, jotta ilmaston lämpeneminen olisi mahdollista pysäyttää 1,5 asteeseen vuoteen 2030 mennessä. Ilmaston lämpenemisen hillitsemiseksi tulisi tehdä aktiivisesti töitä ...
Interactive News Experiences with Virtual News Anchors: Exploring the Presentation and the Use of Virtual News Anchors with Finnish News Consumers
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Distribution of news content is shifting from traditional media to online platforms as society digitalises. Engaging news consumers is more difficult because media companies must compete for consumers’ attention and time ...
Incorporating Scents into Virtual Experiences
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects encountered in a virtual reality (VR). The effects on emotional responses were also investigated. First, participants (N=8) ...
Vaatteiden vaikutus VR-avatarin piirteiden arviointiin
(2021)
Pro gradu -tutkielma
Pro gradu -tutkielma
Virtuaalitodellisuuden (VR) ominaisten piirteiden ansiosta virtuaalitodellisuuden vuorovaikutus on hyvin paljon oikean maailman kaltaista. Jotta voisimme entisestään rikastuttaa tätä vuorovaikutusta, meidän tulisi ensin ...
Interaction Design Principles for Industrial XR
(2021)
Pro gradu -tutkielma
Pro gradu -tutkielma
Convenient access to task-relevant information in a robust and unobtrusive manner allows an industrial worker to perform their duties with high efficiency, saving valuable time at a workforce scale. Wearable augmented ...
Research on youth’s user experience with E-participation platforms: case - ”nuortenideat.fi”
(2020)
Diplomityö
Diplomityö
In the modern era of technology-based public lifestyle, E-participation (Electronic participa-tion) related platforms are acting as great influencing factors towards the development of E-democracy (Electronic democracy). ...
Interfacing: An Exploration of Sensory Experiences
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Interfacing is the way our senses respond to beings, material and devices. From here, interfaces become more than smartphones or pixels on a screen. This research work identifies interdependencies between bodies and material. ...