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Being there : an experiment on experience of presence in immersive journalism
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Empowering potentials of open data? : a study examining individual open data utilization in Finland
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
In the recent years the amount of open data has proliferated over the internet. The term refers to data which is licensed in such way that everyone can access, reuse and redistribute it and by far the biggest distributors ...
Game-centric transmedia audience experiences : case of Quantum Break and Defiance
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Transmedia research has in the past been mainly interested in defining transmedia and examining transmedia franchises that have their starting point in movies and TV-series. However, there are multiple transmedia constellations ...
Immersion in interactive documentaries : a game-studies-driven approach in a case study of Bear 71
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Modding in massively multiplayer games : a case study of Elite: Dangerous
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
The aim of this thesis was to study played-created third-party tools in the massively multiplayer online game Elite: Dangerous through the lens of modding and argue that Elite tools constitute a type of game mod. Modding ...
Elevator installation in virtual reality - How practicing in virtual reality affects learning experience and could it enhance the transfer of training
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Purpose of this study was to find out how practicing in virtual reality affects learning experience and could it enhance the transfer of training. Study was carried out in industrial setting in collaboration with KONE ...