Haku
Viitteet 1-3 / 3
Gamification and user engagement in self-learning software
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamification, or the use of game elements in non-game environments, is a field which has been growing rapidly in the recent years. The main focus of it is to engage users to activities or attach them to organisations, but ...
Use of log data of information systems in supporting decision making
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
Designing Game Analytics For A City-Builder Game
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks ...