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Emotional matters. Delineating the industry professional's view on emotion in video games.
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
For the past 10 years, lack of emotion in video games has been a staple topic of discussion among game developers, despite the fact that numerous studies have shown that video games are capable of awakening a vast array ...
BIBLIOTHECA: Social and Architectural Features of Turku City Library 1903-1913
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
The main theme of this thesis is Bibliotheca library building in Turku that built in 1903. The aim of this paper is to describe the exterior and interior architectural features of Bibliotheca and to study how changes from ...
Extended or exhausted - the production, form and reception of downloadable content in Skate 3
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
The introduction of online connectivity and a hard drive has changed how console games can be marketed and sold, as it is now possible to patch, update, and publish more content after the game is released. Downloadable ...
Learning sadomasochism: An information literacy perspective
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
In this thesis, I examine the way people with a liking for pleasure-giving actions involving elements such as pain and humiliation become practicing sadomasochists. Special focus is on sadomasochist communities as learning ...