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Ludological learning: Presenting an evaluation framework for analysis, design and improvement of gamification of education
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamification is a growing field that seeks to harness the motivational power of video games by applying game elements to non-game contexts such as education and fitness. This thesis seeks to find how gamification of education ...
Building fictional worlds : case Overwatch
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
In this thesis, the worldbuilding aspect of the game Overwatch (Blizzard Entertainment, 2016) is explored. Video games provide rich fictional worlds with audiovisual content and require design and development. In this ...
Enjoying the Unpleasant : An Autoethnography of Bloodborne
(2022)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis expands on existing literature about difficult digital/video games and enjoying hard difficulty via an autoethnography of Bloodborne (Sony Computer Entertainment, 2015), with the aim to discover what makes ...
Gacha monetization mechanics : Customizable simulator for random draws
(2022)
Pro gradu -tutkielma
Pro gradu -tutkielma
Mobile and video games are offered increasingly often as a free-to-play or freemium service. A gacha game is a Japanese term used for a subset of such games that implement a variety of random draw mechanics. These include ...
Player Perceptions of Battle Passes and Loot Boxes: Exploring how monetization strategies have affected player perceptions of monetization
(2022)
Pro gradu -tutkielma
Pro gradu -tutkielma
This paper explores the different player perceptions of battle passes and loot boxes in the video game industry. Appearing in different forms throughout the history of video games, the concept of generating revenue for ...
Free-to-Play Games: Professionals' Perceptions
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
Free-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. The game client is given to the players free of charge and they can play it for free for as long as they want. The revenue ...
Designing Game Analytics For A City-Builder Game
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks ...
Design values of digital role-playing games
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis is about the design values of digital role-playing games. Design values is an underresearched topic whereas digital role-playing games has become a chart-topping genre. Design values refer to designers' individual ...
The Process of Video Game Localisation : Case Study of Metro Exodus
(2022)
Pro gradu -tutkielma
Pro gradu -tutkielma
The requirements for diverse media projects increase every day, following technological progress. One of the main points is the adaptation of video games for various target cultures. A video game is a highly constructed ...
Rockstar's Open World Video Games as Ideological Apparatuses: A Case Study of Red Dead Redemption
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
The topic of this thesis stems from a desire to better understand the political and ideological dimensions of virtual worlds. This is a particularly interesting subject, because the game industry itself tends to undermine ...