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Free-to-Play Games: Professionals' Perceptions
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
Free-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. The game client is given to the players free of charge and they can play it for free for as long as they want. The revenue ...
Gamification and user engagement in self-learning software
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamification, or the use of game elements in non-game environments, is a field which has been growing rapidly in the recent years. The main focus of it is to engage users to activities or attach them to organisations, but ...
Use of log data of information systems in supporting decision making
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
Designing Game Analytics For A City-Builder Game
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks ...
Design values of digital role-playing games
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis is about the design values of digital role-playing games. Design values is an underresearched topic whereas digital role-playing games has become a chart-topping genre. Design values refer to designers' individual ...
Trotting the Globe: Evaluating and Categorizing Playful User Experiences of Google Earth
(2011)
Pro gradu -tutkielma
Pro gradu -tutkielma
Playfulness has been one of the theoretical frameworks used to discuss human-computer interaction since the 1980s with the aim to understand why it is enjoyable to use digital technologies. Various theories have been ...
Concepts of Game Innovation: A View from the History of Digital Games
(2011)
Pro gradu -tutkielma
Pro gradu -tutkielma
In this thesis I will examine the history of game innovations. There are three questions I am seeking answers for: 1) what is game innovation, 2) what is the nature of game innovations, and 3) how innovations have evolved ...
Emotional matters. Delineating the industry professional's view on emotion in video games.
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
For the past 10 years, lack of emotion in video games has been a staple topic of discussion among game developers, despite the fact that numerous studies have shown that video games are capable of awakening a vast array ...
BIBLIOTHECA: Social and Architectural Features of Turku City Library 1903-1913
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
The main theme of this thesis is Bibliotheca library building in Turku that built in 1903. The aim of this paper is to describe the exterior and interior architectural features of Bibliotheca and to study how changes from ...
Extended or exhausted - the production, form and reception of downloadable content in Skate 3
(2012)
Pro gradu -tutkielma
Pro gradu -tutkielma
The introduction of online connectivity and a hard drive has changed how console games can be marketed and sold, as it is now possible to patch, update, and publish more content after the game is released. Downloadable ...