Haku
Viitteet 1-4 / 4
Differences in heuristic game evaluations between developers and players
(2023)
Diplomityö
Diplomityö
Heuristics for evaluating video games: A two-tier set incorporating universal and genre-specific elements
(2016)
Pro gradu -tutkielma
Pro gradu -tutkielma
The continued significance of video games in contemporary society has led to the production of many heuristic sets by which the playability of games can be evaluated. These sets encompass a wide range of aims and theoretical ...
From solving usability problems towards experience-driven design in mobile games
(2023)
Pro gradu -tutkielma
Pro gradu -tutkielma
Affected by Apple's data tracking privacy changes and macroeconomic turbulence, the mobile games industry is facing a fundamental shift from the previously dominating free-to-play business model to subscription-based games. ...
Player-centered usability and UX analysis of CrossFire’s Main menu interface
(2023)
Diplomityö
Diplomityö
This study aims to investigate how usability issues impact the gaming experience, more specifically focusing on CrossFire’s main menu interface. The study attempts to gain a better understanding how these issues affect ...