"game design" - Selaus asiasanan mukaan Opinnäytteet - ylempi korkeakoulututkinto
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A chance for the community to affect game development: Incorporating player feedback to game development during Early Access
(2023)
Pro gradu -tutkielmaThe goal of this thesis is to research how Early Access affects game development, and how player feedback affects the development and design of the games in question. In this thesis I will explain why Early Access is used ... -
A gamified crowdsourcing solution for mapping the biodiversity in Finnish nature
(2024)
Pro gradu -tutkielmaThis work explores whether a gamified location-based crowdsourcing solution could be leveraged to collect dynamic nature data, specifically data on animal sightings and movement in Finnish nature. Collecting this type of ... -
Choosing Between One Evil and Another: The Motivations of Let’s Players
(2021)
Pro gradu -tutkielmaThe aim of this thesis is to find out what kinds of motivations players have towards solving moral dilemmas they face within video game narratives. More specifically, this thesis focuses on a particular group of players ... -
Creating Emotional VR Game Narrative : Experimental Game Design Research
(2021)
Pro gradu -tutkielmaThe main objective of this study was to explore how one can create an emotional VR game narrative. This was done by creating a VR game prototype that aims to evoke the emotional experiences of loneliness and social exclusion. ... -
Design values of digital role-playing games
(2014)
Pro gradu -tutkielmaThis thesis is about the design values of digital role-playing games. Design values is an underresearched topic whereas digital role-playing games has become a chart-topping genre. Design values refer to designers' individual ... -
Designing a persuasive game for children's safety awareness
(2017)
Pro gradu -tutkielmaChildren encounter many dangers at home and in their surroundings during their daily lives. Safety education before the school age is important for the children to form safe behaviors already early in their live, but a ... -
Developing a Cross-Platform Multiplayer Game for VR and Tablet
(2023)
Pro gradu -tutkielmaMultiplayer gaming is a big market and there is a lot of supply for different platforms, but it seems that there are not that many games that could be played together with different platforms. In addition to that, there ... -
Effects of Failure and Avatar Death in Multiplayer Online Shooter Games
(2020)
Pro gradu -tutkielmaEven though casual games capture large audiences, hardcore games are increasing in popularity evident by the success of Dark Souls games and the rise of the battle royale genre. These hardcore games often feature gruesome ... -
Free-to-Play Games: Professionals' Perceptions
(2014)
Pro gradu -tutkielmaFree-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. The game client is given to the players free of charge and they can play it for free for as long as they want. The revenue ... -
Gamified Participatory Design Workshop for Children with ADHD
(2019)
Pro gradu -tutkielmaThis thesis is an exploratory case study on how to organize, create, run and evaluate game design workshop with a combined group of neurotypical children and children diagnosed with ADHD (attention deficit / hyperactivity ... -
Generative artificial intelligences: Challenges and benefits for game development
(2024)
Pro gradu -tutkielmaThe purpose of this research is to examine the challenges and benefits of generative artificial intelligence (GAI) in multimedia generation, especially for game development purposes. Utilizing the design science research ... -
Ludological learning: Presenting an evaluation framework for analysis, design and improvement of gamification of education
(2020)
Pro gradu -tutkielmaGamification is a growing field that seeks to harness the motivational power of video games by applying game elements to non-game contexts such as education and fitness. This thesis seeks to find how gamification of education ... -
On the Tour Through Control: In-game guidance, Map and Navigation
(2023)
Pro gradu -tutkielmaThis thesis partakes in the game studies’ discussion about the experience of the in-game guidance, map, and navigation in Control (Remedy Entertainment, 2019) the video game. Control has been declared to have hard-to-read ...