"Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences" - Selaus tiedekunnan mukaan (2019 -)Opinnäytteet - ylempi korkeakoulututkinto
Viitteet 1-20 / 2232
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110/20 kV Sähköaseman kustannustehokas rakentaminen
(2022)
DiplomityöSähköasemarakentamiseen investoidaan enemmän kuin koskaan aiemmin. Tämä johtuu osittain käynnissä olevasta energiamurroksesta, mutta myös jatkuvasti ikääntyvän verkko-omaisuuden saneeraustarpeesta. Projektien kustannustehokkaan ... -
3D city model validation using GNSS signals
(2020)
Diplomityö3D city models provide three-dimensional representation of city areas and are used in visualization, navigation, urban planning and many others. For example, they are employed in positioning algorithms such as shadow ... -
3D Semantic Mesh for Augmented Reality
(2020)
DiplomityöIn the augmented reality (AR) or robotics applications, it is important to enhance the perception of robots or users. In many AR applications, 3D spaces of both indoor and outdoor scenes are already available but usually ... -
5 vastaan 5 -hyökkäyspelin analysointi jääkiekon sijaintidatasta
(2024)
Pro gradu -tutkielmaTässä tutkimuksessa analysoidaan jääkiekon 5 vastaan 5 -hyökkäyspeliä kiekon ja pelaajien sijaintidataan pohjautuen. Tarkoituksena on löytää mahdollisia eroja tai kaavamaisuuksia hyökkäyspelistä eri joukkueiden välillä ja ... -
5G Cell Level Throughput Prediction by Using Machine Learning
(2023)
Diplomityö -
5G Over the Air testing enhancement for Multi-user MIMO
(2022)
Pro gradu -tutkielma -
5G Positioning Via AoA and ToA Estimates in Secondary Airports
(2023)
DiplomityöPositioning parts within Advanced-Surface Movement Guidance and Control Systems (A-SMGCS) is challenging for the current positioning technologies due to strict availability, reliability, and update rate requirements. In ... -
5G Traffic Balancing At The 2100 MHz Frequency Band
(2023)
Pro gradu -tutkielma -
A build environment for creating a custom Linux distribution for train information system devices : Creating a Linux distribution with the Yocto Project
(2021)
DiplomityöThe objective of this work was to investigate the possibility of using the open source tools provided by The Yocto Project, especially the task and build engine BitBake, to replace the old device image toolchain called ... -
A chance for the community to affect game development: Incorporating player feedback to game development during Early Access
(2023)
Pro gradu -tutkielmaThe goal of this thesis is to research how Early Access affects game development, and how player feedback affects the development and design of the games in question. In this thesis I will explain why Early Access is used ... -
A Chatbot to Support International Students’ Entry to Worklife : Prototype Development and a User Study
(2023)
Pro gradu -tutkielma -
A corpus-based study on the complementation of the adjective desirous in four different varieties of English
(2019)
Pro gradu -tutkielmaTässä Pro gradu- tutkielmassa tarkastellaan adjektiivin desirous komplementaatiota neljässä eri englannin varieteetissa kahtena eri aikakautena. Tavoitteena on saada selville, onko komplementaatiossa eroa eri varieteettien ... -
A Corpus-based Study on the Hebrew Loanwords in Modern American English
(2021)
Pro gradu -tutkielma -
A corpus-based study on the use of the progressive form in advanced learner Englishes
(2022)
Valinnaisten opintojen tutkielmaTämä tutkielma tarkastelee englannin kielen progressiivia eli kestomuotoa edistyneiden englannin opiskelijoiden kirjoitetussa kielessä. Progressiivi, eli be-apuverbi yhdistettynä pääverbin partisiipin preesensiin (ing-muotoon) ... -
A Deep Learning Framework for Video Temporal Super-Resolution
(2020)
DiplomityöThis thesis introduces a deep learning approach for the problem of video temporal super-resolution. Specifically, a network architecture and training schemes are proposed to produce an output video as it was captured using ... -
A Discursive Perspective on Environmental Responsibility Communication : Voluntary Disclosure of Finnish Industrial Companies
(2020)
Pro gradu -tutkielmaThis thesis analyses and compares the environmental responsibility communication on the corporate websites of six Finnish industrial companies. The case companies are Stora Enso, Neste, Metsä Group, Ahlström-Munksjö, YIT ... -
A gamified crowdsourcing solution for mapping the biodiversity in Finnish nature
(2024)
Pro gradu -tutkielmaThis work explores whether a gamified location-based crowdsourcing solution could be leveraged to collect dynamic nature data, specifically data on animal sightings and movement in Finnish nature. Collecting this type of ... -
A Gamified Digital Web Service to Support Youth Societal Participation
(2023)
DiplomityöYoung citizens of any country are considered as key asset. Given that they have lots of potential and energy which can be key factor to bring success and development in any society. ALL-YOUTH Research project is all about ... -
A Gamified Mobile Application to support Societal Participation of Youth of Different Cultures in Finland
(2023)
Pro gradu -tutkielmaYouth are always the major stakeholders of society, and they should be taught about the value of society as they are the future of every society. Country like Finland, where a significant population is of internationals, ... -
A Gentle Introduction to Session Types
(2021)
Pro gradu -tutkielmaWe present session types, a type formalism for structured communication. The goal of the thesis is to give an elementary introduction to session types for a new reader with only a little or no knowledge of related concepts, ...