"Vuorovaikutteinen teknologia - Interactive Technology" - Selaus Tutkinto-ohjelman ja opintosuunnan mukaanOpinnäytteet - ylempi korkeakoulututkinto

    • Comparison of Robots' and Embodied Conversational Agents' Impact on Users' Performance 

      ZLOTOWSKI, JAKUB (2010)
      Pro gradu -tutkielma
      Robots and Embodied Conversational Agents (ECAs) are two technologies that strive to make computers more accessible for their users by incorporating physical body. Both have been widely used in different domains, such as ...
    • Controlling file systems with gaze 

      CHAVES DE OLIVEIRA HORTA, THIAGO (2011)
      Pro gradu -tutkielma
      In recent years, free and open-source gaze tracking systems have become available, making the traditionally expensive technology affordable. Such systems have a range of applications, from research in fields as diverse as ...
    • Creating a Multimodal 3D Virtual Environment 

      PYSTYNEN, JOHANNES (2011)
      Pro gradu -tutkielma
      Multimodal virtual environments can add value to teaching and learning in school contexts although touch based multimodal virtual environments have rarely been used to support the studying of natural sciences. This thesis ...
    • Creating a Visual XML Editor 

      EKMAN, IVAR (2008)
      Pro gradu -tutkielma
      XML files are widely used but few generic visual editors exist. Most editors only display the content as text with color coding and indentation. In this thesis existing XML editors are evaluated and, as XML files are trees, ...
    • Data Gathering Methods for Evaluating Playability of Pervasive Mobile Games 

      SAARENPÄÄ, HANNAMARI (2008)
      Pro gradu -tutkielma
      This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using context in their gameplay. In this thesis I discuss the data gathering methods that are commonly used when evaluating ...
    • Designing for In the Wild Gesture-based Interaction: Lessons Learnt from Vuores 

      SHARMA, SUMITA (2013)
      Pro gradu -tutkielma
      With the emergence of affordable gesture recognition technology, such as the Microsoft Kinect, interactive displays are making their way toin the wildsetting, or public spaces, largely as information systems. It then becomes ...
    • Designing for Low-literacy Users: a Framework for Analysis of User-Centred Design Methods 

      BRANDAO CARVALHO, MAIRA (2011)
      Pro gradu -tutkielma
      Technology has the potential to improve the lives of marginalised communities from poor regions of the world, especially those with low-literacy skills. For that to happen, users' needs and characteristics should not be ...
    • Designing with Data: Using Analytics to Improve Web and Mobile Applications 

      Ahola, Jussi (2014)
      Pro gradu -tutkielma
      This thesis looks at the ways in which software analytics can be used to gather data on web and mobile application usage. The main goals of the study were to find out how the data collected with analytics can help in ...
    • Developing Psychophysiologically Interactive Computer Systems 

      VANHALA, TONI (2005)
      Pro gradu -tutkielma
      Hakutermit: biosignal processing, human-computer interaction, multimodal architectures, proactive computing, psychophysiology, software frameworks This thesis presents a software framework to support the construction of ...
    • Developing usability method for agile software development - Case study on RISE for Traffica 

      KOIVUNIEMI, ARI (2013)
      Pro gradu -tutkielma
      This study presents the development work done for RISE for Traffica, a tool for managing network element adaptations that are used by Nokia Siemens Networks’ real-time network monitoring system Traffica. The goal of this ...
    • Development of a natural user interface for mobile music players 

      Aamer, Abrar (2014)
      Pro gradu -tutkielma
      Mobile phones have been used as portable music players for a long time now. There is a growing interest in the use of haptics, NUIs (Natural User Interfaces) and gamification (game like mechanics) in the mobile applications ...
    • Don't Stop the Music - Use of Mobile Phone Music Players 

      KAWAKAMI, RIKI (2010)
      Pro gradu -tutkielma
      There is a growing convergence between the mobile phone and the popular portable digital music player as technology evolves. The manufacturers of these music-capable mobile phones are taking every advantage of it and more ...
    • E-vähittäismyynti ja verkkoyhteisöt 

      PAARVALA, JOHANNES (2008)
      Pro gradu -tutkielma
      Tämän tutkimuksen aiheena on verkkoyhteisöjen sosiaalisuuden lisäämisen keinot e-vähittäismyynnin yrityksissä. Tutkimuksen tavoitteena on kerätä erilaisia verkkoyhteisöjen suunnitteluohjeita ja tarkastella, kuinka näitä ...
    • Evaluating the Software Configuration Management. 

      KOKKONEN, ANTTI (2003)
      Pro gradu -tutkielma
    • Evaluation of smartphones with touchscreens as writing tools 

      Strasser, Simone (2014)
      Pro gradu -tutkielma
      This thesis evaluates word processing on smartphones with multi-touch displays. Seven participants were observed in a laboratory-like condition while performing a set of characteristic scenarios with their own devices. ...
    • Evaluation of tactile feedback on dwell time progression in eye typing 

      ZHI, JINGJING (2014)
      Pro gradu -tutkielma
      Haptic feedback is known to be important in manual interfaces. However, gaze-based interactive systems usually do not involve haptic feedback. In this thesis, I investigated whether an eye typing system, which uses an eye ...
    • First-Person Shooter Controls on Touchscreen Devices: a Heuristic Evaluation of Three Games on the iPod Touch 

      HYNNINEN, TUOMAS (2012)
      Pro gradu -tutkielma
      Today's touchscreen devices have a large amount of computing power which enables them to run high performance software, such as first-person shooter games rendered in 3D. Devices such as the iPod Touch that were originally ...
    • Gaze and accessibility in gaming 

      Immonen, Lauri (2014)
      Pro gradu -tutkielma
      Not all computer users are able to use conventional control methods. People with physical disabilities use various alternate control methods. One less used control method is gaze control. Entertainment is an important part ...
    • Hahmolakien vaikutus silmänliikkeisiin web-lomakkeessa 

      SUNDSTRÖM, MINNA (2007)
      Pro gradu -tutkielma
    • Haptic feedback in freehand gesture interaction 

      Karvinen, Joni (2015)
      Pro gradu -tutkielma
      In this thesis work, haptic feedback in gesture interaction was studied. More precisely, focus was on vibrotactile feedback and freehand gestural input methods. Vibrotactile feedback methods have been studied extensively ...