Haku
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Hybrid Playful Experiences : Playing between Material and Digital - Hybridex Project, Final Report
(University of Tampere, 2016)
- report
Some of the future’s most important product innovations will be made at the borderline of physical and immaterial realities. New technologies enable development where immaterial products become materialized in novel ways, ...
State change languages as homomorphic images of Szilard languages
(University of Tampere, 2016)
- report
On the terms 'knowledge' and 'method' in design research
(University of Tampere, 2016)
- report
It is important to understand some key concepts of the Information Systems (IS), for
example, knowledge and method. In design science there are many different knowledge.
Here we try to differentiate a true value of ...
Free2Play Research Project Final Report
(Tampereen yliopisto, 2016)
- report
The free-to-play revenue model has gained wide popularity in
the video games industry. Distributing games for free and
monetizing through in-app purchases has been proven to be a
lucrative business and a promising ...
On lenses and their improvements for identifying research gaps in literature review
(University of Tampere, 2016)
- report
Literature reviews play an important role in a researcher's preparation of research problem. In order to find out a gap between what we already know and what we like to know, a researcher can utilize not only concepts ...