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Free-to-Play Games: Professionals' Perceptions
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
Free-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. The game client is given to the players free of charge and they can play it for free for as long as they want. The revenue ...
Designing Game Analytics For A City-Builder Game
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks ...
Design values of digital role-playing games
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis is about the design values of digital role-playing games. Design values is an underresearched topic whereas digital role-playing games has become a chart-topping genre. Design values refer to designers' individual ...
Heuristics for evaluating video games: A two-tier set incorporating universal and genre-specific elements
(2016)
Pro gradu -tutkielma
Pro gradu -tutkielma
The continued significance of video games in contemporary society has led to the production of many heuristic sets by which the playability of games can be evaluated. These sets encompass a wide range of aims and theoretical ...
Discovering children's player typologies with playtests
(2016)
Pro gradu -tutkielma
Pro gradu -tutkielma
Research on player typologies has been focused on games mainly targeted for mature audience. Player typologies are needed for game design and marketing purposes. In order to discover children's player typologies, two ...