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Motivating Sustainability Through Gamification: Expert Opinions on Inspiring Pro-Environmental Actions
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
The purpose of this master’s thesis is to examine whether gamification could motivate and amplify pro-environmental actions on an individual level. The study was conducted with focus interviews with experts in relevant ...
Building fictional worlds : case Overwatch
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
In this thesis, the worldbuilding aspect of the game Overwatch (Blizzard Entertainment, 2016) is explored. Video games provide rich fictional worlds with audiovisual content and require design and development. In this ...
The WoW factor : a study on player motivations in World of Warcraft
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis studies how player motivations in World of Warcraft have changed in the past fifteen years by comparing the oldest and the most recent versions of the game. Bartle’s taxonomy of player types is used to categorize ...
IGDA Finland Hubs and Their Effects on Local Game Development : An Ethnographhic Study of Tampere and Kajaani
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
Game development is thought to be a community-based industry, where social networks and flow of information is crucial to both individual and company development. The International Game Developers Association (IGDA) and ...
Affordances in Avatar Customization and Creative Player Expression: A Case Study of Nexon's MapleStory 2
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experiences that are of comparable social and cultural significance to film or literature. This thesis explores a crucial element ...