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Does gamification affect flow experience? A systematic literature review
(CEUR Workshop Proceedings, 2021)
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In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature ...
Do people's user types change over time? An exploratory study
(CEUR Workshop Proceedings, 2021)
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In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings. However, the results of applying these ...
My school is Hogwarts : Students' social behavior in storified classes
(CEUR Workshop Proceedings, 2021)
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For decades, educators have been exploring various ways to, not only educate, but also to create engaging classrooms and to foster positive social experiences amongst students. To these ends, many educators have now taken ...
A Review of the Empirical Literature on Service Robots in Information Systems Literature
(Association for Information Systems, 2021)
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Research on Artificial Intelligence (AI) robots has surged as an important topic in Information Systems (IS) domain. Although much research is empirically conducted, the available literature is fragmented and there is a ...
OpenSSLNTRU : Faster post-quantum TLS key exchange
(The USENIX Association, 2022-08-10)
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Google's CECPQ1 experiment in 2016 integrated a post-quantum key-exchange algorithm, newhope1024, into TLS 1.2. The Google-Cloudflare CECPQ2 experiment in 2019 integrated a more efficient key-exchange algorithm, ntruhrss701, ...
Understanding and Moving Forward Research on Online Crime : Introduction to Cybercrime Minitrack
(Hawaii International Conference on System Sciences, 2023)
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Split Ways : Privacy-Preserving Training of Encrypted Data Using Split Learning
(CEUR-WS, 2023)
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Split Learning (SL) is a new collaborative learning technique that allows participants, e.g. a client and a server, to train machine learning models without the client sharing raw data. In this setting, the client initially ...
Game-Based Approaches to Enhancing Public Understanding of Science : A Descriptive Literature Review
(Hawaii International Conference on System Sciences, 2023)
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With prominent looming global issues such as climate change and COVID-19, public understanding of science (PUS) is increasingly perceived to be vital for humanity to address and adapt to global wicked challenges. Compared ...
Does Mouse Click Frequency Predict Students' Flow Experience?
(Hawaii International Conference on System Sciences, 2023)
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Designing educational systems able to lead students into flow experience is a contemporary challenge, especially given the positive relationship between flow experience and learning. However, an important challenge within ...
Game Definitions
(the ERC-Advanced-Grant project MSG - Making Sense of Games, 2022)
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Scholars and designers have defined the concept of 'game' in different ways over the decades. Are games an activity or an artifact, a form of art or a series of interesting choices, a mess or socio-material stabilizations? ...