Haku
Viitteet 11-20 / 75
IGDA Finland hubs and their role in local game development
(ACM, 2020)
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Promoting Local Culture and Enriching Airport Experiences through Interactive Storytelling
(ACM, 2019)
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Towards Education and Emotion Based Semantic Group Recommendations for Health
(CEUR-WS, 2019)
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A Comparison of Naming Practices in Eastern and Western Finland in Late 16th Century
(Society for Creative Anachronism, 2020)
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It is well known that there were clear differences between the naming practices in Eastern and Western Finland during the medieval / early modern period. However, studies have generally focussed on data from one of these ...
MinoanER : Schema-Agnostic, Non-Iterative, Massively Parallel Resolution of Web Entities
(OpenProceedings.org, 2019)
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Acceptance and perceptions of interactive location-tracking displays
(ACM, 2019)
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Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis
(Springer, 2020)
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A statistical analysis of steam user profiles towards personalized gamification
(CEUR-WS, 2019)
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On the Utility of Neighbourhood Singleton-Style Consistencies for Qualitative Constraint-Based Spatial and Temporal Reasoning
(Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2019)
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Using AI to Decrease Demand and Supply Mismatch in ITC Labour Market
(Springer, 2020)
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