Haku
Viitteet 1-10 / 429
RGB-D SLAM based reconstruction of 3D objects
(2019)
Kandidaatintyö
Kandidaatintyö
An important part of robot design is its vision, so it is important to study and compare the methods for vision. RGB-D Simultaneous Localization And Mapping (SLAM) based methods are one way to take the color and depth data ...
Development of a BLAST-based command line tool for sequence alignment
(2019)
Kandidaatintyö
Kandidaatintyö
This thesis work studies the development of a BLAST (Basic Local Alignment Search Tool) -based command line tool for the use of biological sequence alignment. The focus of the work is in identifying the most important ...
User experience study of 360° music videos on computer monitor and virtual reality goggles
(2019)
Diplomityö
Diplomityö
In the past few years, user experience has become a trend in the field of Human-Computer Interaction (HCI). The ultimate success of a product or service depends on delivering user experience as the user prefers. 360° video ...
Bringing Maker Culture into Media and Information Literacy. Case: Global Media and Information Literacy Online Youth Hackathon 2018.
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
With growing connectivity and descending prices for personal computers and smartphones more and more children and young people are gaining access to online media. This trend comes with a number of risks and has yet inevitable ...
Multi-Camera Calibration
(2019)
Kandidaatintyö
Kandidaatintyö
3-D display technology is under development, and it has not yet become common among people. In this project, we use light field display to create a multi-view image. This type of display makes it possible to visualize ...
Middle-aged Players’ Memorable Experiences with Pokémon GO
(DIGRA, 2019)
- conferenceObject
Trend Analysis in AI Research over time Using NLP Techniques
(2019)
Kandidaatintyö
Kandidaatintyö
The dramatic rise in the number of publications in machine learning related studies poses a challenge for companies and new researchers when they want to focus their resources effectively. This thesis aims to provide an ...
Evaluation of motion-based gaming interfaces for children with deficits of impulsivity and hyperactivity
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma