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Gamification For Libraries: Improving information retrieval teaching through gamification
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamification, in other words the use of game elements in non-game environments, is a rapidly growing field in the past decade. It is often associated with increasing participants’ engagement in activities and attracting ...
In-app purchases, internet gaming disorder and impulsivity: A look at the player base of Mystic Messenger
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
In this master’s thesis, the link between in-app purchases, internet gaming disorder and impulsivity is studied by examining the player base of Mystic Messenger, a female-oriented free-to-play game. The history of research ...
Virtual reality service to Alleviate Performance Anxiety and Stage Fright – SpeakerVR, Case Study
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Utilizing Virtual Reality in alleviating performance anxiety contains significant possibilities and has been discovered to be a powerful tool and this kind of techniques and service may revolutionize treatment of alleviating ...
Tracking based virtual reality player experience measurement method
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
The purpose of my thesis is to explore the possibilities of using room-scale virtual reality tracking data for player experience measurement. This study is based on the theoretical background of user experience, games user ...
Neljännen seinän rikkominen kauhun tehokeinona digitaalisissa peleissä: Metafiktiivisyys Doki Doki Literature Club!:ssa
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Tämä tutkielma perehtyy siihen, kuinka metaforisen neljännen seinän rikkomista voidaan hyödyntää kauhun tehokeinona peleissä. Tehokeinot ymmärretään tämän tutkimuksen kontekstissa erilaisina keinoina ja tapoina herättää ...
Player Decentered Design
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis presents Player Decentered Design as an alternative approach to creating videogames that actively opposes and subverts a more traditional User Centered Design process. Player Centered Design is a concept that ...
Heuristics evaluation of learning engagement based on psychological need fulfillment model
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis both documented the process of creating the Learning Engagement Evaluation method for evaluating digital and physical learning solutions and presents a research for its additional validation. The creation of ...
Effects of Failure and Avatar Death in Multiplayer Online Shooter Games
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Even though casual games capture large audiences, hardcore games are increasing in popularity evident by the success of Dark Souls games and the rise of the battle royale genre. These hardcore games often feature gruesome ...
Rationalization and Modern Play in Local Esports Events
(2020)
Pro gradu -tutkielma
Pro gradu -tutkielma
Local esports events like LAN events and collegiate esports events have been increasingly popular in the society. The number of participants in Lantrek, one of the annual LAN events in Tampere, has quadrupled from 1,500 ...