Haku
Viitteet 1-10 / 20
Introduction to the Diversity of Community Created Levels and Themes in LittleBigPlanet 2
(2016)
Pro gradu -tutkielma
Pro gradu -tutkielma
Meaningful gameplay experience eliciting suspense : a qualitative textual analysis of The Walking Dead: Season 1
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
Both suspense and gameplay are well-researched topics, but the combination of them are not. The study presented in this master’s thesis helps to fill this gap in research. Chapters 2, 3, and 4 help to understand the complex ...
Being there : an experiment on experience of presence in immersive journalism
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Empowering potentials of open data? : a study examining individual open data utilization in Finland
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
In the recent years the amount of open data has proliferated over the internet. The term refers to data which is licensed in such way that everyone can access, reuse and redistribute it and by far the biggest distributors ...
Game-centric transmedia audience experiences : case of Quantum Break and Defiance
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Transmedia research has in the past been mainly interested in defining transmedia and examining transmedia franchises that have their starting point in movies and TV-series. However, there are multiple transmedia constellations ...
"Sometimes I just want to show how pretty sandwich I made" : the self-presentation habits of Facebook users
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
The objectives of this thesis were to study the self-presentation habits of Facebook users, and to assess how conscious of these habits the users are. In addition, the effect of other Facebook users on the self-presentation ...
The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Adventure games emerged as a new form of digital games in the late 1970s, via the release of the first adventure game, Adventure. Originally text-only in representation, and using the parser to guide the player character, ...
Motivation-oriented scenario-based gamification design method using the user requirements notation modeling
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamification, defined as the use of game design elements in non-game contexts, has been a trending in both academic and in a variety of industrial domains for around half a decade. A number of empirical studies have showed ...
Designing a persuasive game for children's safety awareness
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
Children encounter many dangers at home and in their surroundings during their daily lives. Safety education before the school age is important for the children to form safe behaviors already early in their live, but a ...
The relationship between avatar's capital and player's gaming orientation : a study in Final Fantasy XIV
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
The world's digitalization has changed our lives in numerous ways. Digitalization has changed how people consume entertainment and video games are just one example of this. Persistent online game worlds where a massive ...