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Service design for information searching
(2019)
- article
Understanding smart device tabletop games
(ACM, 2014)
- conferenceObject
Expectations and realities: Examining adolescent students’ game jam experiences
(2022)
- article
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N=34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events ...
Experimental indices: Situational assemblages of facial recognition
(2022)
- article
Facial recognition technologies are increasingly used outside of constricted, laboratory-like settings. While supporters of the technologies contend that they help in identifying threats by linking specific bodies to hard ...
From Traditional to Game-Based Learning of Climate Change : A Media Comparison Experiment
(2023-09-29)
- article
Widespread climate change engagement is needed to confront our current environmental crises, but it remains difficult to attain. Methods such as visualizations and experiential learning activities, including games and ...
The Wild Probes : Towards a Collection of Hybrid Tools for Situated, Caring & Playful Co-design within the Forest
(2023)
- article
The Wild Probes (WPs) are a set of hybrid tools for designers and researchers to facilitate multi-stakeholder co-design engagements within the forest. They support situated forestry future-making by helping the participants ...
Gamification for Climate Change Engagement: A User-Centered Design Agenda
(Association for Computing Machinery, 2023)
- conferenceObject
Policymakers and environmental organizations are increasingly implementing gamification because of its ability to stimulate playful learning and transform human attitudes and behavior. Although it has become a prominent ...