Trepo - Selaus tekijän mukaan "Yang, Xinyi"
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Can We Touch the Real in Virtual Reality? An Empirical Study of Multisensory Interaction
Gupta, Shivang; Pretty, Emma Jane; Li, Zhenxing; Yang, Xinyi; Hamari, Juho; Xi, Nannan (03 / 2026)
conferenceVirtual reality (VR) has become a powerful medium for learning, design, and play, yet the illusion of reality often ends where the sense of touch disappears. While vision and sound can simulate presence, the absence of ... -
Gamification and Knowledge Sharing: A Meta-Analytic Review
Tang, Hairui; Xi, Nannan; Yang, Xinyi; Hamari, Juho
European Conference on Information Systems (2024)
conferenceAs a typical motivational information system, gamification has been given high expectation regarding facilitating knowledge management, and especially sharing motivation and behaviors. However, there is no consensus on the ... -
Gamification and Marketing Management: A Literature Review and Future Agenda
Yang, Xinyi; Xi, Nannan; Tang, Hairui; Hamari, Juho (2023)
conferenceGiven the motivational effect of game elements and mechanisms on user experience in various non-game contexts, gamification has widely been used as an effective marketing technique to enhance the performance of business ... -
Gamification in marketing: a review of fifteen years of research and a future research agenda
Yang, Xinyi; Xi, Nannan; Tang, Hairui; Hamari, Juho (01.05.2026)
reviewarticle -
Understanding Metaverse Consumer Motivation: A Study on the Perceived Value, Cultural Dimensions, and Prior Experience in NFT Assets Purchase
Yang, Xinyi; Xi, Nannan; Hamari, Juho (2026)
articleThe virtual economy has rapidly evolved alongside advances in digital technologies, including the integration of blockchain and interactive media that enable novel experiences and business opportunities. A notable development ... -
What Motivates Metaverse Consumers to Purchase Virtual Assets? A Study on the Perceived Value of NFT Art
Yang, Xinyi; Xi, Nannan; Hamari, Juho
Pacific Asia Conference on Information Systems (PACIS) (2024)
conferenceThe evolution of information technologies has catalyzed a new virtual economy, characterized by features like secure ownership and a scarcity of assets through blockchain technology. In this evolving landscape, non-fungible ...


